diff --git a/main.go b/main.go index 9147559..c84af14 100644 --- a/main.go +++ b/main.go @@ -127,8 +127,10 @@ func (q *quadtree) drawBoundaries() { } for _, node := range q.nodes { rl.DrawRectangleLines( - int32(node.pos.X), int32(node.pos.Y), - int32(node.size.X), int32(node.size.Y), + int32(math.Round(float64(node.pos.X))), + int32(math.Round(float64(node.pos.Y))), + int32(math.Round(float64(node.size.X))), + int32(math.Round(float64(node.size.Y))), rl.Green, ) } @@ -149,7 +151,7 @@ func tick(magnets []*magnet) { for _, a := range magnets { for _, b := range magnets { if a == b { continue } - // não creio que isso esteja certo porem isso quaqueja que nem um pato + // não creio que esteja correto porém da pro gasto direction := rl.Vector2Normalize(rl.Vector2Subtract(a.pos, b.pos)) distance := rl.Vector2Distance(a.pos, b.pos) distanceSquared := math.Pow(float64(distance), 2) @@ -259,18 +261,8 @@ func main() { magnets := randomMagnets(initalMagnetCount) - // magnets := []*magnet{ - // newMagnet(383, 130, 1), - // newMagnet(540, 291, 1), - // newMagnet(122, 490, 1), - // newMagnet(324, 370, 1), - // newMagnet(156, 482, 1), - // } - quadtree := newQuadTreeRoot() quadtree.insertMagnet(magnets...) - quadtree.printMagnets() - fmt.Println() pause := true @@ -282,16 +274,14 @@ func main() { rl.DrawText(strconv.Itoa(len(magnets)), 0, 20, 20, rl.White) if pause { rl.DrawText("pausado (E)", 0, 40, 20, rl.White) + quadtree.drawBoundaries() } - quadtree.drawBoundaries() { if rl.IsKeyPressed(rl.KeyR) { magnets = randomMagnets(initalMagnetCount) quadtree = newQuadTreeRoot() quadtree.insertMagnet(magnets...) - quadtree.printMagnets() - fmt.Println() } if rl.IsKeyPressed(rl.KeyW) { magnets = append(magnets, randomMagnets(100)...) @@ -301,7 +291,7 @@ func main() { } if rl.IsKeyPressed(rl.KeySpace) { mouse := rl.GetMousePosition() - magnets = append(magnets, newMagnet(mouse.X, mouse.Y, 50)) + magnets = append(magnets, newMagnet(mouse.X, mouse.Y, 100)) } } @@ -311,8 +301,8 @@ func main() { for _, magnet := range magnets { - rl.DrawCircleV(magnet.pos, magnet.radius+1, rl.White) - rl.DrawCircleV(magnet.pos, magnet.radius, magnet.color) + rl.DrawCircleV(magnet.pos, 1, rl.White) + // rl.DrawCircleV(magnet.pos, magnet.radius, magnet.color) } rl.EndDrawing()