debugando

This commit is contained in:
silva guimaraes 2023-08-18 23:49:54 -03:00
parent 65bb0ffab0
commit e69cbb5622

67
main.go
View file

@ -18,22 +18,23 @@ type magnet struct {
}
type quadnode struct {
type quadtree struct {
// pos, size rl.Vector2
pos, size rl.Vector2
magnet *magnet
parent *quadnode
nodes []*quadnode
parent *quadtree
nodes []*quadtree
mass float32
debug string
}
func (q *quadnode) isOutside(magnet rl.Vector2) bool {
func (q *quadtree) isOutside(magnet rl.Vector2) bool {
return magnet.X < q.pos.X || magnet.X >= q.pos.X + q.size.X ||
magnet.Y < q.pos.Y || magnet.Y >= q.pos.Y + q.size.Y
}
func (q *quadnode) isOccupied() (bool, *magnet) {
func (q *quadtree) isOccupied() (bool, *magnet) {
if q.magnet == nil {
return false, nil
} else {
@ -41,7 +42,7 @@ func (q *quadnode) isOccupied() (bool, *magnet) {
}
}
func (q *quadnode) insertMagnet(magnets ...*magnet) {
func (q *quadtree) insertMagnet(magnets ...*magnet) {
for _, magnet := range magnets {
for _, node := range q.nodes {
@ -50,59 +51,66 @@ func (q *quadnode) insertMagnet(magnets ...*magnet) {
}
if occupied, occupyingMagnet := node.isOccupied(); occupied {
node.subdivide()
node.magnet = nil
node.insertMagnet(magnet)
node.insertMagnet(occupyingMagnet)
break
}
node.insertMagnet(magnet)
node.magnet = magnet
break
}
}
}
func newQuadTreeRoot() *quadnode {
temp := &quadnode{
func newQuadTreeRoot() *quadtree {
temp := &quadtree{
pos: rl.NewVector2(0, 0),
size: rl.NewVector2(windowWidth, windowHeight),
nodes: nil,
debug: "root",
}
temp.subdivide()
return temp
}
func (q *quadnode) subdivide() {
func (q *quadtree) subdivide() {
halfX := q.size.X/2
halfY := q.size.Y/2
halfSize := rl.NewVector2(halfX, halfY)
q.nodes = []*quadnode{
q.nodes = []*quadtree{
{
pos: q.pos,
size: halfSize,
parent: q,
magnet: nil,
debug: "topleft",
},
{
pos: rl.NewVector2(q.pos.X + halfX, q.pos.Y),
size: halfSize,
parent: q,
magnet: nil,
debug: "topright",
},
{
pos: rl.NewVector2(q.pos.X, q.pos.Y + halfY),
size: halfSize,
parent: q,
magnet: nil,
debug: "bottomleft",
},
{
pos: rl.NewVector2(q.pos.X + halfX, q.pos.Y + halfY),
size: halfSize,
parent: q,
magnet: nil,
debug: "bottomright",
},
}
}
func (q *quadnode) drawBoundaries() {
func (q *quadtree) drawBoundaries() {
if q.nodes == nil {
return
}
@ -119,7 +127,7 @@ func (q *quadnode) drawBoundaries() {
}
// parâmetros
const initalMagnetCount = 20
const initalMagnetCount = 5
const windowWidth = 700
const windowHeight = 700
const magnetRadius = 5
@ -184,6 +192,22 @@ func (m *magnet) update(magnets []*magnet) {
m.pos = newPos
}
func (q *quadtree) parents() []*quadtree {
if q.parent == nil {
return nil
}
return append(q.parent.parents(), q.parent)
}
func (q *quadtree) printMagnets() {
for _, node := range q.nodes {
node.printMagnets()
if occupied, _ := node.isOccupied(); occupied {
fmt.Println(node.magnet.pos, node.parents())
}
}
}
func newMagnet(x, y, mass float32) *magnet {
newMagnet := magnet{
pos: rl.Vector2{X: x, Y: y},
@ -199,6 +223,7 @@ func newMagnet(x, y, mass float32) *magnet {
return &newMagnet
}
func randomMagnets(n int) []*magnet {
var magnets []*magnet
@ -219,10 +244,20 @@ func main() {
defer rl.CloseWindow()
rl.SetTargetFPS(60)
magnets := randomMagnets(initalMagnetCount)
// magnets := randomMagnets(initalMagnetCount)
magnets := []*magnet{
newMagnet(383, 130, 1),
newMagnet(540, 291, 1),
newMagnet(122, 490, 1),
newMagnet(324, 370, 1),
newMagnet(156, 482, 1),
}
quadtree := newQuadTreeRoot()
quadtree.insertMagnet(magnets...)
quadtree.printMagnets()
fmt.Println()
pause := true
@ -240,8 +275,10 @@ func main() {
{
if rl.IsKeyPressed(rl.KeyR) {
magnets = randomMagnets(initalMagnetCount)
quadtree := newQuadTreeRoot()
quadtree = newQuadTreeRoot()
quadtree.insertMagnet(magnets...)
quadtree.printMagnets()
fmt.Println()
}
if rl.IsKeyPressed(rl.KeyW) {
magnets = append(magnets, randomMagnets(100)...)