package main import ( "math" ) func easeInOutCubic(x float32) float32 { if x < 0.5 { return 4 * x * x * x } else { return 1 - float32(math.Pow(float64(-2*x+2), 3))/2 } } func lerp(v0, v1, t float32) float32 { return (1-t)*v0 + t*v1 } func easeInOutSine(x float32) float32 { return -float32(math.Cos(math.Pi*float64(x))-1) / 2 }