commit final!!!

This commit is contained in:
silva guimaraes 2023-08-16 11:25:00 -03:00
parent 8411609b6a
commit 6211fd4b7c

31
main.go
View file

@ -32,21 +32,20 @@ type ball struct {
// parâmetros
const windowWidth = 700
const windowHeight = 700
const gridDivision = 8
const gridDivision = 4
const verticalGrids = windowHeight/gridDivision
const horizontalGrids = windowWidth/gridDivision
const magnetsDistance float32 = 80
const magnetRadius = 10
const gravConst float32 = 200
const gravConst float32 = 50
const magnetsAngle = 0
const luminance = false
const hideBalls = false
const hideBalls = true
const hideMagnets = false
var startingBallSpeed = rl.Vector2{X: 0, Y: 0} // joga a bola em alguma diração
// antes que ela comece a ser atraida pelos ímãs
var cameraOffset = rl.Vector2{X: 0, Y: 0}
func (ball *ball) update(magnets []magnet) (bool, rl.Color) {
magnetsPull := rl.Vector2{}
@ -55,26 +54,31 @@ func (ball *ball) update(magnets []magnet) (bool, rl.Color) {
rl.Vector2Subtract(ball.pos, magnet.pos),
)
distance := rl.Vector2Distance(magnet.pos, ball.pos)
distanceSquared := float32(math.Pow(float64(distance), 2))
force := gravConst / distanceSquared
distanceSquared := math.Pow(float64(distance), 2)
force := gravConst / float32(distanceSquared)
acceleration := rl.Vector2Scale(direction, -force)
magnetsPull = rl.Vector2Add(magnetsPull, acceleration)
}
// fmt.Println(magnetsPull)
ball.speed = rl.Vector2Add(ball.speed, magnetsPull)
ball.pos = rl.Vector2Add(ball.speed, ball.pos)
// verificar se bola parou em cima de um ímã
for _, magnet := range magnets {
distance := rl.Vector2Distance(ball.pos, magnet.pos)
if distance < magnet.radius + ball.radius {
insideMagnet := distance < magnet.radius /* + ball.radius */
// atRest := math.Abs(float64(rl.Vector2Length(ball.speed))) < 0.01
if insideMagnet /* && atRest */ {
if luminance { magnet.color.A = uint8(ball.steps) }
return true, magnet.color
}
}
return false, rl.NewColor(0, 0, 0, 0)
}
// var colors = []rl.Color{
@ -97,12 +101,12 @@ func main() {
// force: magnetForce,
},
{
color: rl.Green,
color: rl.Gray,
radius: magnetRadius,
// force: magnetForce,
},
{
color: rl.Blue,
color: rl.White,
radius: magnetRadius,
// force: magnetForce,
},
@ -111,6 +115,11 @@ func main() {
radius: magnetRadius,
// force: magnetForce,
},
{
color: rl.Magenta,
radius: magnetRadius,
// force: magnetForce,
},
}
// posiciona imas em volta de um circulo