parâmetros

This commit is contained in:
silva guimaraes 2023-08-15 10:42:02 -03:00
parent de94235fb9
commit c8c06724e7

78
main.go
View file

@ -16,12 +16,6 @@ type magnet struct {
radius float32
}
type state struct {
windowHeight int32
windowWidth int32
magnetsDistance float32
}
type ball struct {
pos rl.Vector2
originGrid rl.Vector2
@ -29,11 +23,21 @@ type ball struct {
speed rl.Vector2
}
// parametros
const windowWidth = 800
const windowHeight = 450
const magnetRadius = 15
const magnetForce = 8
const magnetsDistance float32 = 80
const verticalGrids = 100
const horizontalGrids = 100
const ballMass float32 = 2
const gravConst float32 = 8
const magnetsAngle = 45
func (ball *ball) update(magnets []magnet) (bool, rl.Color) {
magnetsPull := rl.Vector2{}
const ballMass float32 = 1
const gravConst float32 = 8
for _, magnet := range magnets {
direction := rl.Vector2Normalize(
@ -64,55 +68,44 @@ func (ball *ball) update(magnets []magnet) (bool, rl.Color) {
func main() {
state := state{
windowWidth: 800,
windowHeight: 450,
}
rl.InitWindow(
state.windowWidth, state.windowHeight,
windowWidth, windowHeight,
"raylib [core] example - basic window",
)
defer rl.CloseWindow()
// rl.SetTargetFPS(60)
const RADIUS = 10
const FORCE = 8
magnets := []magnet{
{
color: rl.Red,
radius: RADIUS,
force: FORCE,
radius: magnetRadius,
force: magnetForce,
},
{
color: rl.Green,
radius: RADIUS,
force: FORCE,
radius: magnetRadius,
force: magnetForce,
},
{
color: rl.Blue,
radius: RADIUS,
force: FORCE,
radius: magnetRadius,
force: magnetForce,
},
}
// pocisionar imas no meio da tela
xCenter := float32(state.windowWidth / 2)
yCenter := float32(state.windowHeight / 2)
var magnetsDistance float32 = 80
xCenter := float32(windowWidth / 2)
yCenter := float32(windowHeight / 2)
for i := range magnets {
angle := 2.0 * math.Pi * float64(i) / float64(len(magnets))
angle := 2.0 * math.Pi * float64(i) / float64(len(magnets)) + magnetsAngle
magnets[i].pos = rl.Vector2{
X: float32(math.Cos(angle)) * magnetsDistance + xCenter,
Y: float32(math.Sin(angle)) * magnetsDistance + yCenter,
}
}
verticalGrids := 60
horizontalGrids := 60
grid := make([][]rl.Color, verticalGrids)
for i := range grid {
@ -128,8 +121,8 @@ func main() {
// }
//
gridSize := rl.Vector2{
X: float32(state.windowWidth / int32(verticalGrids)),
Y: float32(state.windowHeight / int32(horizontalGrids)),
X: float32(windowWidth / int32(verticalGrids)),
Y: float32(windowHeight / int32(horizontalGrids)),
}
var fallingBall []*ball
@ -154,7 +147,7 @@ func main() {
fallingBall = append(fallingBall, &ball{
pos: rl.Vector2{X: x, Y: y},
speed: rl.Vector2{},
radius: RADIUS/2,
radius: magnetRadius/2,
originGrid: randomGrid,
})
}
@ -173,8 +166,8 @@ func main() {
}
}
for i := range magnets {
rl.DrawCircleV(magnets[i].pos, RADIUS+2, rl.Black)
rl.DrawCircleV(magnets[i].pos, RADIUS, magnets[i].color)
rl.DrawCircleV(magnets[i].pos, magnetRadius+2, rl.Black)
rl.DrawCircleV(magnets[i].pos, magnetRadius, magnets[i].color)
}
if len(fallingBall) == 0 {
@ -186,11 +179,20 @@ func main() {
for i := 0; i < len(fallingBall); i++ {
ball := fallingBall[i]
rl.DrawCircleV(
ball.pos, ball.radius/2+1, rl.Black,
// rl.DrawCircleV(
// ball.pos, ball.radius/2+1, rl.Black,
// )
// rl.DrawCircleV(
// ball.pos, ball.radius/2,
// rl.NewColor(100, 100, 100, 255),
// )
rl.DrawRectangleV(
rl.Vector2{X: ball.pos.X-1, Y: ball.pos.Y-1 },
rl.Vector2{X: ball.radius+1, Y: ball.radius+1},
rl.Black,
)
rl.DrawCircleV(
ball.pos, ball.radius/2,
rl.DrawRectangleV(
ball.pos, rl.Vector2{X: ball.radius, Y: ball.radius},
rl.NewColor(100, 100, 100, 255),
)
if hit, color := ball.update(magnets); hit {