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330dd82a2a
commit
63658fb92c
1 changed files with 9 additions and 19 deletions
28
main.go
28
main.go
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@ -127,8 +127,10 @@ func (q *quadtree) drawBoundaries() {
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}
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}
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for _, node := range q.nodes {
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for _, node := range q.nodes {
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rl.DrawRectangleLines(
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rl.DrawRectangleLines(
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int32(node.pos.X), int32(node.pos.Y),
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int32(math.Round(float64(node.pos.X))),
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int32(node.size.X), int32(node.size.Y),
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int32(math.Round(float64(node.pos.Y))),
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int32(math.Round(float64(node.size.X))),
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int32(math.Round(float64(node.size.Y))),
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rl.Green,
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rl.Green,
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)
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)
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}
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}
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@ -149,7 +151,7 @@ func tick(magnets []*magnet) {
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for _, a := range magnets {
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for _, a := range magnets {
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for _, b := range magnets {
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for _, b := range magnets {
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if a == b { continue }
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if a == b { continue }
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// não creio que isso esteja certo porem isso quaqueja que nem um pato
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// não creio que esteja correto porém da pro gasto
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direction := rl.Vector2Normalize(rl.Vector2Subtract(a.pos, b.pos))
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direction := rl.Vector2Normalize(rl.Vector2Subtract(a.pos, b.pos))
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distance := rl.Vector2Distance(a.pos, b.pos)
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distance := rl.Vector2Distance(a.pos, b.pos)
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distanceSquared := math.Pow(float64(distance), 2)
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distanceSquared := math.Pow(float64(distance), 2)
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@ -259,18 +261,8 @@ func main() {
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magnets := randomMagnets(initalMagnetCount)
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magnets := randomMagnets(initalMagnetCount)
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// magnets := []*magnet{
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// newMagnet(383, 130, 1),
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// newMagnet(540, 291, 1),
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// newMagnet(122, 490, 1),
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// newMagnet(324, 370, 1),
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// newMagnet(156, 482, 1),
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// }
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quadtree := newQuadTreeRoot()
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quadtree := newQuadTreeRoot()
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quadtree.insertMagnet(magnets...)
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quadtree.insertMagnet(magnets...)
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quadtree.printMagnets()
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fmt.Println()
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pause := true
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pause := true
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@ -282,16 +274,14 @@ func main() {
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rl.DrawText(strconv.Itoa(len(magnets)), 0, 20, 20, rl.White)
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rl.DrawText(strconv.Itoa(len(magnets)), 0, 20, 20, rl.White)
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if pause {
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if pause {
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rl.DrawText("pausado (E)", 0, 40, 20, rl.White)
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rl.DrawText("pausado (E)", 0, 40, 20, rl.White)
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}
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quadtree.drawBoundaries()
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quadtree.drawBoundaries()
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}
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{
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{
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if rl.IsKeyPressed(rl.KeyR) {
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if rl.IsKeyPressed(rl.KeyR) {
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magnets = randomMagnets(initalMagnetCount)
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magnets = randomMagnets(initalMagnetCount)
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quadtree = newQuadTreeRoot()
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quadtree = newQuadTreeRoot()
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quadtree.insertMagnet(magnets...)
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quadtree.insertMagnet(magnets...)
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quadtree.printMagnets()
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fmt.Println()
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}
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}
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if rl.IsKeyPressed(rl.KeyW) {
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if rl.IsKeyPressed(rl.KeyW) {
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magnets = append(magnets, randomMagnets(100)...)
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magnets = append(magnets, randomMagnets(100)...)
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@ -301,7 +291,7 @@ func main() {
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}
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}
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if rl.IsKeyPressed(rl.KeySpace) {
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if rl.IsKeyPressed(rl.KeySpace) {
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mouse := rl.GetMousePosition()
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mouse := rl.GetMousePosition()
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magnets = append(magnets, newMagnet(mouse.X, mouse.Y, 50))
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magnets = append(magnets, newMagnet(mouse.X, mouse.Y, 100))
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}
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}
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}
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}
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@ -311,8 +301,8 @@ func main() {
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for _, magnet := range magnets {
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for _, magnet := range magnets {
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rl.DrawCircleV(magnet.pos, magnet.radius+1, rl.White)
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rl.DrawCircleV(magnet.pos, 1, rl.White)
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rl.DrawCircleV(magnet.pos, magnet.radius, magnet.color)
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// rl.DrawCircleV(magnet.pos, magnet.radius, magnet.color)
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}
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}
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rl.EndDrawing()
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rl.EndDrawing()
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